AI Insights · Timothy · April 2025
Top 5 Golf Games Performance in South Africa: Q1 2025
A look at the performance of the top 5 golf games on a unified platform in South Africa during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top golf games in South Africa showed varied performance across weekly downloads, revenue, and active users. Here's a breakdown of how each app fared on the unified platform, combining data from both iOS and Android, courtesy of Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts experienced a dynamic quarter. Weekly revenue fluctuated, peaking at about $8.9K in late March. Downloads saw a slight increase mid-quarter, reaching 2.9K in mid-March. Active users grew steadily, peaking at 4.9K in early March before settling at around 4.2K by the end of the quarter.
Golf Broken Edition had no recorded revenue, but weekly downloads showed a slight recovery towards the end of the quarter, reaching 2.2K in late March. Active users consistently hovered around 20K, showing a slight upward trend towards the end of the quarter.
Golf Battle from Miniclip.com maintained a stable revenue with minor fluctuations, peaking at $715 in the last week of March. Downloads varied throughout the quarter, with a significant increase to 2.3K in early March. Active users reached a peak of 7.9K mid-March before a slight drop to 7.1K by quarter's end.
Golf King - World Tour showed modest revenue, peaking at $300 in late February. Downloads were relatively stable, peaking at 1.4K in the final week of March. Active users increased steadily, reaching 2.6K by the end of the quarter.
WGT Golf displayed a consistent revenue pattern, peaking at $1.6K in late March. Downloads increased towards the end of the quarter, reaching 1.2K. Active users remained strong, with a peak of 10.3K in early January, before settling at around 8.8K by the end of March.
For more detailed insights and data, visit Sensor Tower's website.